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- global gTextSprite, gDBItem, gHandCursor, gCameFrom
-
- on prepareMovie
- set gTextSprite to 10
- set tmpName to "txt" & gDBItem
- put tmpName
- set the member of sprite gTextSprite to the number of member tmpName of castLib "DBCast"
- set gHandCursor to [member "handCursorCast" of castLib "Globals", member "handCursorCastMask" of castLib "Globals"]
- set exitSprite to 20
- if gCameFrom = #pres then
- set the visible of sprite exitSprite to 1
- else
- set the visible of sprite exitSprite to 0
- end if
- end
-